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Racing the Beam: The Atari Video Computer System (Platform Studies)

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Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!
The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives, developing a critical approach that examines the relationship between platforms and creative expression.
Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars’ Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
Publisher ‏ : ‎ The MIT Press; Standard Edition (February 25, 2020)
Language ‏ : ‎ English
Paperback ‏ : ‎ 192 pages
ISBN-10 ‏ : ‎ 0262539764
ISBN-13 ‏ : ‎ 978-0262539760
Item Weight ‏ : ‎ 9.1 ounces
Dimensions ‏ : ‎ 6.06 x 0.49 x 9 inches

Customers say

Customers find the book informative and interesting. They describe it as an amazing, detailed read on a delicious subject. Readers appreciate the technical details and design of some classic Atari VCS games. The book provides an excellent technical “inside look” at programming the world’s first widely-successful home videogame. They mention extraordinary leaps of creativity and how programmers made fun games out of a strange architecture. Opinions differ on the writing quality – some find it simple and informative, while others find it confusing or muddled.

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